Building the WNBA's streaming home, from scratch
The WNBA's CTV app ran on a third-party platform that capped control over the fan experience and the roadmap. I led the team that rebuilt it in-house before the 2026 season.
The WNBA's connected TV app ran on a third-party vendor's platform. That capped the league's control over the fan experience, the roadmap, and monetization, right as audience and ad demand were both growing fast.
I led the rebuild: 9 teams across engineering, ads, identity, analytics, feeds, design, legal, and marketing, with a deadline tied to the start of the season. I started with a teardown of the existing WNBA and NBA apps to map the fan journey and define what the new platform actually needed: onboarding, navigation, live and VOD playback, in-app purchases, stats. From there I split the rebuild into 3 MVP phases with cross-team demos after each, so we could catch problems before they compounded.
Midway through planning, leadership pushed hard for Multiview at launch since it had worked well on the NBA app. I held it back. The WNBA has far fewer concurrent games than the NBA, so the payoff was unproven, and pulling engineers off resume watching (which fans rely on every time they jump back into a live game) would have put core playback at risk for a feature with no validated demand. Multiview moved to post-launch, pending real usage data.
- 100K+ concurrent fans on opening night
- Estimated 3.1M ad impressions and $80K to $100K in ad revenue on day one
- Full in-house control of the tech, the roadmap, and monetization
- The same architecture can support launches for other leagues and teams